void Test()
{
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(viewport[0],viewport[2],viewport[1],viewport[3]);
glColor3f(1,1,0);
glBegin(GL_QUADS);
glVertex2f(10+0, 10+0 );
glVertex2f(10+0, 10+5 );
glVertex2f(10+5, 10+5 );
glVertex2f(10+5, 10+0 );
glEnd();
glPopMatrix();
return 0;
} |