#ifndef RENDERER_H_
#define RENDERER_H_
#include "vertexbuffer.h"
#include "texture.h"
using kotori::VertexBuffer;
using kotori::Texture;
namespace kotori
{
class Renderer
{
public:
virtual ~Renderer();
virtual void addVertexBuffer(const VertexBuffer &vb) = 0;
virtual void addVertexBuffer(const VertexBuffer &vb, const Texture &tex) = 0;
virtual bool init() = 0; |