glPushMatrix();
glTranslatef(0.0f,0.f,-0.1f);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,texture);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glBegin(GL_QUADS);
glTexCoord2f(0.0f,1.0f); glVertex2f(-0.4f,0.4f);
glTexCoord2f(0.0f,0.0f); glVertex2f(-0.4f,-0.4f);
glTexCoord2f(1.0f,0.0f); glVertex2f(0.4f,-0.4f);
glTexCoord2f(1.0f,1.0f); glVertex2f(0.4f,0.4f);
glEnd();
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPopMatrix();
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