New Paste :: Recent Pastes:: No Line Numbers
A Paste by Anonymous
1
//rendering glPushMatrix(); glTranslatef(0.0f,0.f,-0.1f); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D,texture); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE); glBegin(GL_QUADS); glTexCoord2f(0.0f,1.0f); glVertex2f(-0.4f,0.4f); glTexCoord2f(0.0f,0.0f); glVertex2f(-0.4f,-0.4f); glTexCoord2f(1.0f,0.0f); glVertex2f(0.4f,-0.4f); glTexCoord2f(1.0f,1.0f); glVertex2f(0.4f,0.4f); glEnd(); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glPopMatrix(); //creatingntexture glGenTextures(1,&textureArray[textureID]); glBindTexture(GL_TEXTURE_2D,textureArray[textureID]); glTexImage2D(GL_TEXTURE_2D,0,colorComp,m_Width,m_Height,0,format,GL_UNSIGNED_BYTE,m_ImageData); //tehd