New Paste :: Recent Pastes:: No Line Numbers
Texture creation by irid
1
void CreateGLTexture( Bitmap & bmp ) { glGenTextures( 1, &OpenGLTextureNumber ); glBindIcon(); BitmapData bmpdata; Rect r( 0, 0, bmp.GetWidth(), bmp.GetHeight() ); //char temp1[1024]; //sprintf( temp1, "w=%i, h=%i", bmp.GetWidth(), bmp.GetHeight() ); //MessageBox( 0, temp1, "Blah?", MB_OK ); bmp.LockBits( &r, ImageLockModeRead, PixelFormat32bppARGB, &bmpdata ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); // Linear Filtering glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); // Linear Filtering glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA16, bmp.GetWidth(), bmp.GetHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, bmpdata.Scan0 ); glFlush(); bmp.UnlockBits( &bmpdata ); //CLSID pngClsid; //GetEncoderClsid( L"image/png", &pngClsid ); //wchar_t temp[1024]; //swprintf( temp, L"data/icon%i.png", OpenGLTextureNumber ); //bmp.Save( temp, &pngClsid, NULL ); }