glBegin(GL_QUADS);
glEnable(GL_BLEND);
glColor4f(0.0f,0.0f,1.0f,0.5f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glVertex3f(-10.0f, 5.0f, -40.0f);
glVertex3f(-10.0f, 10.0f, -40.0f);
glVertex3f(-10.0f, 10.0f, -35.0f);
glVertex3f(-10.0f, 5.0f, -35.0f);
glDisable(GL_BLEND);
glEnd(); |