New Paste :: Recent Pastes:: No Line Numbers
box by eMCee
1
glColor3f(1,1,1); glBindTexture(GL_TEXTURE_2D, g_texture[0]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-200, 0.0f, 200.0f); // bottom left glTexCoord2f(3.0f, 0.0f); glVertex3f(200.0f, 0.0f, 200.0f); // bottom right glTexCoord2f(3.0f, 3.0f); glVertex3f(200.0f, 50.0f, 200.0f); // top right glTexCoord2f(0.0f, 3.0f); glVertex3f(-200, 50.0f, 200.0f); // top left glEnd(); glColor3f(1.0f, 1.0f, 1.0f); glBindTexture(GL_TEXTURE_2D, g_texture[0]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-200, 0.0f, -200.0f); // bottom left glTexCoord2f(3.0f, 0.0f); glVertex3f(200.0f, 0.0f, -200.0f); // bottom right glTexCoord2f(3.0f, 3.0f); glVertex3f(200.0f, 50.0f, -200.0f); // top right glTexCoord2f(0.0f, 3.0f); glVertex3f(-200, 50.0f, -200.0f); // top left glEnd(); glColor3f(1.0f, 1.0f, 1.0f); glBindTexture(GL_TEXTURE_2D, g_texture[0]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex3f(-200, 0.0f, 200.0f); // bottom left glTexCoord2f(1.0f, 0.0f); glVertex3f(-200.0f, 0.0f, -200.0f); // bottom right glTexCoord2f(1.0f, 1.0f); glVertex3f(-200.0f, 50.0f, 200.0f); // top right glTexCoord2f(0.0f, 1.0f); glVertex3f(-200, 50.0f, -200.0f); // top left glEnd();