New Paste :: Recent Pastes:: Add Line Numbers
A Paste by viral
void TriangleTwo(void) { float AngleIII; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glRotatef(AngleIII, 0.0, 1.0, 0.0); glBegin(GL_TRIANGLES); glColor3f(1.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); // Top(Front) glColor3f(0.0, 1.0, 0.0); glVertex3f(-1.0, -1.0, 1.0); // Left(Front) glColor3f(0.0, 0.0, 1.0); glVertex3f(1.0, -1.0, 1.0); // Right(Front) glColor3f(1.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); // Top(Right) glColor3f(0.0, 0.0, 1.0); glVertex3f(1.0, -1.0, 1.0); // Left(Right) glColor3f(0.0, 1.0, 0.0); glVertex3f(1.0, -1.0, -1.0); // Right(Right) glColor3f(1.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); // Top(Back) glColor3f(0.0, 1.0, 0.0); glVertex3f(1.0, -1.0, -1.0); // Left(Back) glColor3f(0.0, 0.0, 1.0); glVertex3f(-1.0, -1.0, -1.0); // Right(Back) glColor3f(1.0, 0.0, 0.0); glVertex3f(0.0, 1.0, 0.0); // Top(Left) glColor3f(0.0, 0.0, 1.0); glVertex3f(-1.0, -1.0, -1.0); // Left(Left) glColor3f(0.0, 1.0, 0.0); glVertex3f(-1.0, -1.0, 1.0); // Right(Left) AngleIII += 0.5; }