New Paste :: Recent Pastes:: No Line Numbers
A Paste by MrDutchy
1
class texture { public: // kon/de-structoren texture (int initsize); texture (int initsize,bool alpha); texture (int initsize, float r, float g, float b); texture (int initsize, float r, float g, float b, float a); texture (char * filename); // noch nicht implementiert ~texture (); // methoden void gblur (int iterations); void genpnoise (double alpha, double beta, int n); // alpha scales z, beta scales x/y, n number of octaves void pnoisetotexture (float red, float green, float blue, float alpha); void texture::playwithcells(int numpoints, float * parr); void cellular (int numpoints, float * parr, float red, float green, float blue, float alpha); int alphablendtex(texture * tex1, texture * tex2, float alpha); // alpha - 0 <-> 1 // color - tex1 color <-> tex2 color int additiveblendtex(texture * tex1, texture * tex2); int multiply(texture * tex1, texture * tex2); void multiplybyalpha(float alpha); void multiplybyrgb(float r, float g, float b); int texcopy(texture * tex1,int x1,int y1,int x2,int y2); int emboss(texture * source); int setalpha(float r, float g, float b, float alpha); void composetertex(texture * hmapt); void flattenhmap(int exponent); void blurhmap(int iterations); void distort (texture * output); // noch nicht implementiert void displace (); // noch nicht implementiert void invert (); void delarrays(); void savetexture(char *filename); // texture object control methoden void bind (int * numbound); void update(); void setactive (); int id; float * colarr; // zeiger auf texmap float * noisearr; // zeiger auf noisearray bool alphachan; // rgb/rgba mode, immer nur per klassenmethoden setzen private: // methoden float WrapDist(int xpix, int ypix, float xpnt, float ypnt); float DistToNearestPoint(int x,int y); int wrap(int zx, int zy); int adress(const int x, const int y); int wraphm(int zx, int zy); int adresshm(const int x, const int y); void initcolarr(); float clampval(float var); // variablen float * distbuffer; // zeiger auf distance buffer float mindist; float maxdist; float * xcoords; float * ycoords; int size; int points; };