1
| | void drawStars(void)
{
int i, j;
float x, y, z;
glPushMatrix();
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_POINTS);
for (i = 0; i < 360; i += 20)
{
for (j = 0; j < 90; j += 20)
{
x = 40 * sin(i) * cos(j);
y = 40 * sin(j);
z = 40 * cos(i) * cos(j);
printf("Drawing star at (%f, %f, %f)\n", x, y ,z);
glVertex3f(x, y, z);
}
}
glEnd();
glPopMatrix();
} |