void lights(void)
{
GLfloat position[] = {sun_x, sun_y, sun_z, 1.0};
GLfloat position1[] = {0, 5, -10, 1.0};
GLfloat light_ambient[] = {0.1, 0.1, 0.1, 1.0};
GLfloat light_diffuse[] = {0.7, 0.7, 0.7, 1.0};
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_NORMALIZE);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST); |