typedef struct Point2Struct {
double x, y;
} Point2;
typedef struct Point3Struct {
double x, y, z;
} Point3;
Point3 Box02_vertex[] = {
{-25.676006,-85.303658, 0.000000}, {-25.676006,-34.696342, 0.000000}, { 24.931313,-34.696342, 0.000000},
{ 24.931313,-85.303658, 0.000000}, {-25.676006,-85.303658, 50.607319}, { 24.931313,-85.303658, 50.607319},
{ 24.931313,-34.696342, 50.607319}, {-25.676006,-34.696342, 50.607319}
};
long Box02_face[] = {
0,1,2,-1,
2,3,0,-1,
4,5,6,-1,
6,7,4,-1,
0,3,5,-1,
5,4,0,-1,
3,2,6,-1,
6,5,3,-1,
2,1,7,-1,
7,6,2,-1,
1,0,4,-1,
4,7,1,-1
};
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