1
| | int g_fps = 0;
int g_fpsNext = 0;
int g_seconds = 0;
int g_secondsLast = 0;
...
void renderscene()
{
glLoadIdentity();
glColor3f(1,1,1);
showfps();
glTranslatef(200,200,0);
drawsomething();
g_seconds = glutGet(GLUT_ELAPSED_TIME) / (1000.0f);
if (g_seconds == g_secondsLast)
{
g_fpsNext++;
}
else
{
|