glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glTexCoord2d(0.0, 0.0);
glVertex3f(-5.0f, 0.0f, -5.0f);
glTexCoord2d(1.0, 0.0);
glVertex3f(-5.0f, 0.0f, 5.0f);
glTexCoord2d(1.0, 1.0);
glVertex3f(5.0f, 0.0f, 5.0f);
glTexCoord2d(0.0, 1.0);
glVertex3f(5.0f, 0.0f, -5.0f);
glEnd(); |