glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(100, 121, 232,
232, 11, 23,
0, 1, 0);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,g_Texture[789]);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 512,512, 0);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glPopMatrix(); |