New Paste :: Recent Pastes:: No Line Numbers
circle by cxmac
1
//#include <GL/gl.h> #include <GL/glut.h> #include <stdlib.h> #include <math.h> #define PI 3.1415926535898 void display (void) { //to first clear all the pixels glClear (GL_COLOR_BUFFER_BIT); float angle = 0.0; GLint circle_points = 100; glBegin(GL_POINTS); glColor3s(1, 1, 1); for ( int i = 0; i < circle_points; i++ ) { angle = ( 2 * PI * i ) / circle_points; glVertex2f( cos(angle), sin(angle) ); } glEnd();