New Paste :: Recent Pastes:: No Line Numbers
A Paste by luck
1
// glColor3f(1.0f,1.0f,1.0f); glColor4f(1.0f,1.0f,1.0f,1.0f); // Full Brightness, 50% Alpha ( NEW ) // glBlendFunc(GL_SRC_ALPHA,GL_ONE); // Blending Function For Translucency Based On Source Alpha Value ( NEW ) glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture_objects[35]); glBegin(GL_POLYGON); glTexCoord2d(0.0, 0.0); glVertex2f(-1240.0f, 1240.0f); glTexCoord2d(1.0, 0.0); glVertex2f(1240.0f, 1240.0f); glTexCoord2d(1.0, 1.0); glVertex2f(1240.0f, -1240.0f); glTexCoord2d(0.0, 1.0); glVertex2f(-1240.0f, -1240.0f); glEnd(); //glDisable(GL_TEXTURE_2D); glColor4f(0.0f,1.0f,1.0f,1.0f); // Full Brightness, 50% Alpha ( NEW ) //glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture_objects[34]); glBegin(GL_POLYGON); glTexCoord2d(0.0, 0.0); glVertex2f(-1240.0f, 1240.0f); glTexCoord2d(1.0, 0.0); glVertex2f(1240.0f, 1240.0f); glTexCoord2d(1.0, 1.0); glVertex2f(1240.0f, -1240.0f); glTexCoord2d(0.0, 1.0); glVertex2f(-1240.0f, -1240.0f); glEnd(); glDisable(GL_TEXTURE_2D);