glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
Render();
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glColor4f(0.0f, 0.0f, 0.0f, 0.99f);
glLoadIdentity();
glBegin(GL_QUADS);
glVertex3f(-10.0f, -10.0f, -1.0f);
glVertex3f(-10.0f, 10.0f, -1.0f);
glVertex3f( 10.0f, 10.0f, -1.0f);
glVertex3f( 10.0f, -10.0f, -1.0f);
glEnd(); |