New Paste :: Recent Pastes:: No Line Numbers
aaa by banshee
1
while(i <= max_vertices) { glTexCoord2f(a,b); glVertex3f(data[i],data[i+1],data[i+2]); i = i + 3; if (a == 0 && b == 1) { a = 1; b = 0; } else if (a == 1 && b ==0) { a = 0; b = 0; } else if (a == 0 && b == 0) { a = 0; b = 1; } }