CGameMap::CGameMap(char *filename) {
FILE *mapfile;
char *buffer;
mapfile = fopen("filename", "r");
if (mapfile == NULL) {
SYS_Errorf("Error loading map: %s", filename);
}
else {
int i = 0;
while(!feof(mapfile)) {
fscanf(mapfile, "%f", mapdata[i]);
++i;
}
}
fclose(mapfile);
} |