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// Initalize subsystems
m_Renderer = new Renderer( hInst, m_IniFile, m_MainLogger );
if( !m_Renderer->IsGood() ) {
    m_MainLogger->Write( "Core    : Renderer initalization Failed\n" );
    return;
}
m_Input    = new Input( hInst, m_MainLogger );
if( !m_Input->IsGood() ) {
    m_MainLogger->Write( "Core    : Input initalization Failed\n" );
    return;
}