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A Paste by Anonymous
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glBegin(GL_QUADS);
    glColor3f( 1 , 1, 1 );
        glTexCoord2d(0,0);    glVertex2d(400,450 + updown);
        glTexCoord2d(1,0);    glVertex2d(550,450+ updown);
        glTexCoord2d(1,1);    glVertex2d(550,520+ updown);
        glTexCoord2d(0,1);    glVertex2d(400,520+ updown);
    glEnd();