GLProgramming.com

home :: about :: development guides :: irc :: forums :: search :: paste :: links :: contribute :: code dump

-> Click here to learn how to get live help <-


New Paste :: Recent Pastes:: Add Line Numbers


A Paste by godecho
GLenum error;
    
error = glGetError();
if(error != GL_NO_ERROR)
{
    std::cerr << "* OpenGL Error: " << gluErrorString(error) << std::endl;
}