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GLVERTEXIndexNAMEglVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertexC SPECIFICATIONvoid f3glVertex2dfP( GLdouble fIxfP,GLfloat fIyfP )void f3glVertex2ifP( GLint fIxfP, GLshort fIyfP )void f3glVertex3dfP( GLdouble fIxfP, GLfloat fIyfP, GLfloat fIzfP )void f3glVertex3ifP( GLint fIxfP, GLshort fIyfP, GLshort fIzfP )void f3glVertex4dfP( GLdouble fIxfP, GLfloat fIyfP, GLfloat fIzfP, GLfloat fIwfP )void f3glVertex4ifP( GLint fIxfP, GLshort fIyfP, GLshort fIzfP, GLshort fIwfP ) PARAMETERS
C SPECIFICATIONvoid f3glVertex2dvfP( const GLdouble fI*vfP )void f3glVertex2fvfP( const GLfloat fI*vfP ) void f3glVertex2ivfP( const GLint fI*vfP ) void f3glVertex2svfP( const GLshort fI*vfP ) void f3glVertex3dvfP( const GLdouble fI*vfP ) void f3glVertex3fvfP( const GLfloat fI*vfP ) void f3glVertex3ivfP( const GLint fI*vfP ) void f3glVertex3svfP( const GLshort fI*vfP ) void f3glVertex4dvfP( const GLdouble fI*vfP ) void f3glVertex4fvfP( const GLfloat fI*vfP ) void f3glVertex4ivfP( const GLint fI*vfP ) void f3glVertex4svfP( const GLshort fI*vfP ) PARAMETERS
DESCRIPTION%f3glVertexfP commands are used within %f3glBeginfP/%f3glEndfP pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when %f3glVertexfP is called. When only f2xfP and f2yfP are specified, f2zfP defaults to 0 and f2wfP defaults to 1. When f2x, y,fP and f2zfP are specified, f2wfP defaults to 1.NOTESInvoking %f3glVertexfP outside of a %f3glBeginfP/%f3glEndfP pair results in undefined behavior.SEE ALSO%f3glBegin(3G)fP, %f3glCallList(3G)fP, %f3glColor(3G)fP, %f3glEdgeFlag(3G)fP, %f3glEvalCoord(3G)fP, %f3glIndex(3G)fP, %f3glMaterial(3G)fP,%f3glNormal(3G)fP, %f3glRect(3G)fP, %f3glTexCoord(3G)fP, %f3glVertexPointer(3G)fP
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