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GLACTIVETEXTUREARBIndexNAMEglActiveTextureARB - select active texture unitC SPECIFICATIONvoid f3glActiveTextureARBfP( GLenum fItexturefP )PARAMETERS
DESCRIPTION%f3glActiveTextureARBfP selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at least 2. Vertex arrays are client-side GL resources, which are selected by the %f3glClientActiveTextureARBfP routine.NOTES%f3glActiveTextureARBfP is only supported if %f3GL_ARB_multitexturefP is included in the string returned by %f3glGetStringfP when called with the argument %f3GL_EXTENSIONSfP.ERRORS%f3GL_INVALID_ENUMfP is generated if f2texturefP is not one of %f3GL_TEXTUREfP$i$f3_ARBfP,where 0 (<= $ i $ < %f3GL_MAX_TEXTURE_UNITS_ARBfP. SEE ALSO%f3glClientActiveTextureARB(3G)fP, %f3glGetIntegerv(3G)fP, %f3glMultiTexCoordARB(3G)fP, %f3glTexParameter(3G)fP
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